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Level Design - Ruined Temple in Jungle

  • Photo du rédacteur: Fabien Naimon
    Fabien Naimon
  • 18 mai 2022
  • 2 min de lecture

Dernière mise à jour : 5 oct. 2023

For this project, I set myself the goal to create a scene located in the jungle. For this, I set myself four constraints :

  • Create a coherent environment and tell a story with a limited number of assets

  • To have a fully explorable demo in TPS

  • Use only the assets included in the following packs (free and available on Unreal Marketplace):

    • Modular Lost Ruins Kit

    • Landscape Pro 2.0 Auto-Generated Material

    • Water Materials / Waterfall

  • Use the Panoramake shader, in beta version, created by Sylvain LEBEAU, and be able to test its different features.

 

Presentation Video :


Playable demo :


 

Context


I tried to create a "post-battle" environment. In a jungle where a temple would have been recently looted. Infrastructures were hastily put in place to defend this place against the invaders and once the battle was over, only ruins remained, nature having gradually reclaimed its rights some time later.


The place has since been reused, for the same purposes as before the battle, but the remains of these remain.


Two scenes are available, one scene at night, and another during the day. The player can go through the scene as he wishes.

 

sunset Scene

From the other side of the lake


The sunset scene is the same as the daytime scene but the lighting is managed differently, fireflies are added to the forest elements.





 

Inside of the ruined temple.


The temple is located on the left of the scene just before the lake. In this temple sacrifices took place.







The volunteers were taken outside to be locked in cages and thus die slowly, to honor the gods. The bravest of them could choose the cage located on the rock on the lake, and thus also serve as a meal for the birds that did not dare to approach too close to the temple because of human activity.


Exit from the temple to the sacrificial bridge.

















 

Day scene


Same scene, but this time with a different lighting, to accentuate the legibility of the scene.


Player spawning point.

 

Main path, view from top.
 

From the other side of the lake, this time, in bight daylight.

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